I have this great idea for a Thing video game. I mean, I know there’s been one, and it was pretty good. But I want something more interesting than just a game with guns. I wanna fuel on paranoia and trust like the movie is like. I really like what they did with the game Until Dawn, that was a fun game and I love the idea of your choices effecting the outcome. That could be a fun application to a video game. The hard part would be coming up with a story and the many choices you can make.
I thought of another idea that I put more work into because it doesn’t have a story. See, I had been playing the Friday the 13th game, and that game was really innovative to take the idea of the slasher movie into a video game. So this was my idea for an online multiplayer game.
The game begins with the crew at the US Outpost in Antarctica discovering the Thing and killing it. But the Thing got away as a spider-head, and imitated one of your men. One player plays as the Thing and the other players are human. As the Thing, your job is to assimilate everyone or as many people as possible before the rescue team shows up. As the humans, your job is to flush out the Thing and kill it before the rescue team shows up. As a Thing, you can assimilate other players and turn them into Things, when the players turn into Things, they have to assimilate everyone else too. The game would be in first person so you can’t see the Thing sneak up on you from behind. The hard part is to trust your friends, because one of them can be a Thing and if you kill someone who isn’t a Thing then you lose points. You can gather weapons that can give you more power over the others. You can find a test to prove who is human and who’s not, but there are very little of them around the base and you might have to use one on yourself to prove to another player that you’re not a Thing, and if someone refuses the test, then if you’re not a Thing, then you’re pretty much screwed as to why you wouldn’t take the test. If a Thing gets to it before a human does, then the Thing can make you waste it and keep your cover up to ask someone to take it. A Thing can’t stay in human form for very long, so you gotta assimilate someone quick before you expose yourself. And when you are a assimilated, even when you start the game, your clothes will be bloody and shredded on the floor, and if someone finds them then you’re possibly exposed. So as a Thing you can go into someone’s quarters, steal their clothes, shred them, cover them in blood, and plant them somewhere to frame someone. You can sneak up on people to assimilate people, but they can break free like in the Friday the 13th game, and then you’re pretty much exposed if they break free. If you do get exposed, you can escape as a spider-head and try to assimilate someone else, but it might be hard, but if you do get killed while as a spider-head, you can’t come back from that. You can set a trap or make things harder for the players by sabotaging the power and some stuff like that. If the game ends and someone is still a Thing, you fail, if you kill the Things but killed an innocent player, you fail, if you survive and the Things are all dead, then you succeed.
That’s what I got so far. I think it could be fun, and fuels on trust and paranoia like the movie. I think I could do it both like Until Dawn and Friday the 13th the game, like a story campaign and an online multiplayer campaign. The hard part about the story campaign is coming with the all possible outcomes, which I probably need a team for that. Could be fun.